The Game.

Working with Aardman on a real-time action stealth-game based on Chicken Run IP. The game blends the strategic, tense, fun of stealth games with chaotic party games that matches the brand and target audience. Launching on mobile with the intention of releasing on PC and consoles.

TOOLS
TEAM

1

Art Director

1

UI/UX Designer

01

Next Platform.

The next mission was to expand/port the game to PC and console, bringing in more accessibility options, and new gameplay features such as multiplayer and playing the campaign with two players. The intention was to continue to bring that tense fun of stealth with a chaotic party spin to the bigger screen with the same target audience in mind.

Multi-platform Design

Interaction Design

Information Architecture

Visual Motion Graphics

02

CHALLENGE

Identifying the impacts and changes that affect the transition from mobile to console from a UI/UX perspective. Considerations needed to be made for the new game modes: Multi-player split screen controlling one character each, and campaign co-op, where 1 player controls 2 characters, and the other player controlled 1. Looking at how these two slightly different split-screen play modes would flow, and how consistency in interaction and behaviour can be maintained.

 

The implementation from concept to in-engine needed to be done in shorter timeframe, with less resources. Understanding and prioritising what is necessary to change and what should remain the same was key.

03

APPROACH

Distinguishing the differences from moving platform and pain points between controller and mouse and keyboard. Opting for a console first approach to the UI, somewhat focusing on layouts, and sub elements being legible at large viewing distances.

Focusing on making our control scheme work on a controller, which can then easily be adapted to PC.  Wanting to find the right balance for both platforms for the front-end navigation, and to hopefully avoid gamers feeling like they are playing a mobile port.

04

WORKFLOW

Conveying the visual journey through wireframes and then translating them into large screen interfaces with gamepad/PC navigation in mind. Communicating all aspects of the design flow to game producer, art director and other members of the team. Iterating based on feedback, to achieve a design that is feasible with the time and budget left, but that also meets an optimal player experience. One signed off, the task was to create updated widget blueprints, materials and new styles.

05

IMPLEMENTATION

Collaborating closely with engineering to bring the newly created widget blueprints to life within Unreal Engine, ensuring they function seamlessly in the game world, and smoothly across platforms.  Building modular and scalable UI that ideally can behave on multiple aspect ratios.

Maintain and managing UI assets, optimising for performance hopefully without sacrificing quality. Applying motion graphics and animations, enhancing UI element to give that extra polish.

Eggstraction.

A real-time action stealth-game based on Chicken Run IP.

Projects