Working with a Netflix Games on a real-time action stealth-game based on Chicken Run IP.
The game blends the strategic, tense, fun of stealth games with chaotic party games that matches the brand and target audience. Launching on mobile first with the intention of releasing on PC and consoles.
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Art Director
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UI/UX Designer
1001 thanks to Paul, Mike and George for giving me the opportunity to step back in to the gaming industry!
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Working on the game with animators, designers and engineers with multi-talented cross-discipline team that helped and supported each other. The number one priority was to create a game that is inventive, creative and plays on the themes and personality of the brand. I spent the first part working with design and art, looking at current implementation of the front end, game introduction, broad player experience and features to be improved upon.
Concepting
Interaction Design
Information Architecture
Documentation
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Creation of an end-to-end interaction of the front-end producing user journey mapping. Along with concept flows and wireframes, prompting how and when to provide clear and effective feedback to players.
This process moved from flows to low fidelity designs to prototypes, testing and validating placement of key functionality, buttons, menus, and navigation, within the front end or during gameplay.
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Under direction of the art director, we began to build on gameplay themes and visual identity for the buttons, icons, backgrounds and menu components. Wanting to convey playfulness and humour by giving game elements a cartoon look-and-feel of some of film sequences. The theming would constantly be evaluated, iterated through multiple visual styles and variations.
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The work put into the high-fidelity wireframes ensured a seamless transition into the visual design, and creation of a component library. Looking at accessibility criteria, typography, interaction and layout. The HUD, menus and navigation had several design challenges that were able to be solved through the comprehensive team play-testing feedback. The progressive UI library has helped in the ability to create high-fidelity designs for quicker iterations, effective storyboarding and documentation.
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The next steps were to start to implement those designs and translating the UI components to be used in-engine. With support from the engineering, VFX or design teams in delivering the right solutions for the right feature.
Applying UI animation whenever necessary to give better feedback and improve the player experience. We are currently looking at expanding to PC and console and the impacts and changes that affect that transition from mobile to console from a UI/UX perspective.
Netflix game currently in development that will be available on mobile iOS & Android.